Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2014
The transformation of data is the only purpose of any program. Common approaches in C++ which are antithetical to this goal will be presented in the context of a performance-critical domain (console game development). Additionally, limitations inherent in any C++ compiler and how that affects the practical use of the language when transforming that data will be demonstrated.
Mike Acton: Engine Director, Insomniac Games
Videos Filmed & Edited by Bash Films: http://www.BashFilms.com